Fake Patch X3 Terran Conflict
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Merging the TShips File
Needed Items
Ok, now that you have the X3 Editor and the X3 Mod Manager installed, we can begin.
First off, you are going to use the Tships.txt file of the External Docking as your base mod. You will add the two ships to this file alone.
As an example for a ship, I am going to use AxeFace s Paranid Thanatos.
Open the X3 Editor and run the
TXT Editor.
Find the CAT/DAT that contains the
TShips file for the Thanatos.
Open that CAT file, then the
types directory. Now open the
TShips file.
Scroll through the list until you find the ship that you would like to merge with the mod.
If the modder did this correctly, it should be the last one on the list.
In this case, it is the last entry on the list. Remember that it is
index number 369.
Close the TXT Editor.
Now to setup the environment
Open the X3 Mod Manager now.
Open the CAT file that contained the
TShips file and navigate to the file.
Highlight the file and press the
down arrow button next to the Extract button.
Select
Selected Files.
Extract to whichever directory you wish.
Now, press the
Open button.
Repeat the process except for the base mod.
Be sure to extract this TShips to a new location so as not to overwrite.
Close the X3 Mod Manager and the X3 Editor.
Go to both locations and open the each file up in your archiving program. You will see that there is another file inside. Extract these next to their parent files.
Close the archiving program.
Now on to the merging portion
Open the
TShips files from the base mod and the ship you would like to merge in
Notepad.
Find the line in this file that corresponds to the number we saw in the X3 Editor. In this case, it was the last entry.
Select the entire last line of the ship s
TShips file and paste it as the new last line in the base mod s
Tships file.
Go all the way up to the top of the base mod s
You should see these two line:
Code:
// Created with X3 Editor TC 0.0.24
50;369;
If what you see is not exactly the same, do not worry. This will still work.
What you will do is increment the last number in the file, in this case it is
369. Change this now to
370.
Go to
File- Save As and save it to your
types directory in the X3 Terran Conflict root directory.
Default is C: Program Files EGOSOFT X3 Terran Conflict types.
Close all of the files.
With these steps, you should now have a merged TShips.
_________________
Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition. - Isaac Asimov
Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition. - Isaac Asimov.
Editing Terran Conflict your TC installation is located in Program Files EGOSOFT X3 Terran Conflict when installing a mod as a so called fake-patch.
Try looking at mods which utilize fake patches pair of numbered cat/dat files in main directory. I had an issue where after extended gameplay game would freeze.
The next step is the extraction of your TC data files which can get a little tricky because of the new compression used in TC. Start the X3MM and go to Settings. In the General-section, check whether the path to your game folder is correct, select Terran Conflict in Game Version and type the correct path to the TC mods folder. Now go to the point Extracting and activate the two boxes. Then check the Other files list.
That list should look like this:
We ll start with doubleshadows X3 Editor: First install the C runtime libraries, the Visual Basic runtime libraries and the Developer s Image Librarie you downloaded before. Then install the X3 Editor to wherever directory you like. After the installation, switch to the directory you installed the X3 Editor and create a shortcut to the. exe. Now put that shortcut in your modding-folder. After you ve done that, start the X3 Editor and click on settings. First, specify which language you want the Editor to use. Note that this doesn t affect the UI of the Editor but only the texts descriptions, names imported from the TC files. Then specify the paths to the TC directory and. exe if the Editor didn t do this himself already. We don t have any Custom Programs so we re leaving that field blank. What you do with the Graphic settings isn t really important for the modding process and as such you re free to set them to what you want. The fields in the 3D Viewer tab stay blank as well as it has yet to be adjusted for the use with TC afaik. The next step is the installation of doubleshadows X3 Mod Manager. Install it to the directory you prefer, then let it associate with CAT files. That is important as it will be easier to open the TC data files this way. After the installation, you re able to access the X3MM via the X3 Editor so a shortcut isn t necessary.Now install the XML-Editor you downloaded earlier. This may take some time - especially the MVWD as it has to download quite a few updates. A registration may be necessary as well, but as the program is free, this shouldn t pose a problem.The next step is the extraction of your TC data files which can get a little tricky because of the new compression used in TC. Start the X3MM and go to Settings. In the General-section, check whether the path to your game folder is correct, select Terran Conflict in Game Version and type the correct path to the TC mods folder. Now go to the point Extracting and activate the two boxes. Then check the Other files list.
File Renaming
pbd bod
bob bod
pbb bob
pck dds
If one of those isn t there, add it.
Note: In TC, a new. pck-compression is used for various files which have - when extracted - different file extensions. The problem is, that we can only select one way of extracting those. pck-files. In this case, we extract them to. dds-format, which is used for most of TC s textures. Later we re going to need the X3MM to extract the pcks as xml-files, however, so we ll need to change this setting later.
Now open the 01.cat with the MM. An important thing to know is, by the way, how TC s data files work: There s always a 01.dat and a 01.cat. dat stands for data and cat for catalogue, which essentially means that the. cat-file shows the application how to read the data-file which contains - as the name suggests - the actual data. It s important that the. dat- and the. cat-file have the same name. Otherwise they won t work. Note as well the numbering of Egosoft s data files: It starts with 01 and goes up. If you haven t patched your TC at all, you
should have data and catalogue files from 01 to 03. Every patch adds another one e.g. the first patch adds
the 04.dat/cat, the second patch the 05.dat/cat etc.. Not that hard to understand but crucial in some cases,
especially when installing a mod as a so called fake-patch. Installing a mod as a fake-patch means that you don t place the mod in the mods -folder but rename it to the next higher number in the normal TC directory where Egosoft s data files are located. This simulates another patch that s why it s called fake-patch. The advantage of this method is, that you are still able to install a mod with normal means activating it in the TC starting screen. The problem is, that if Egosoft releases another patch, the mod installed as a fake-patch will be overwritten.
Well, back to the extracting: Klick on the arrow in the right of Extract and select Whole catalog. Set Program Files EGOSOFT x3tc_extracted as path so that our files will be extracted there. This will take a while. After the MM is done, close the window and open 02.cat with the MM. As this data file doesn t contain any files compressed as. pck, we don t need to edit our setting yet.
Note: Only three types of files are compressed as. pcks. dds textures, . xml various files used for different purposes and. txt. TXT-files, however, are always extracted in the right way, so we don t have to pay attention when extracting them with the X3MM.
Extract the 02.dat into the same directory and in the same way like the 01.dat before. If the X3MM asks whether he should overwrite existing files, press ok though that shouldn t happen just yet.
Note: It happens that Egosoft data-files contain the same files. Especially the patches. This doesn t matter much because the rule is: The data-file with the highest number is preferred. If it contains a file that appears in a data-file with a lower number, the file in the. dat with the lower number is ignored. That is why you always have to overwrite the old files when extracting new data-files to your x3tc_extracted-folder.
After the extraction is complete, close the 02.dat and open the 03.dat. Notice the many. pck-files in this data-file. Most of them need to be extracted as. xmls so we re going to change the settings of the X3MM to this:
pck xml
After you ve done that, extract the data-file like before into your x3tc_extracted-folder.
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View topic - question on how to merge mods
Download X3: Terran Conflict Rolling Demo for X3 Terran Conflict at Game Front. Also find Gaming News, Reviews, X3: Terran Conflict v2.6 to 2.7 Patch.
The bundle pack containing X3: Terran Conflict 2.0 and X3: Reunion 2.5 was released on 9 This patch along with numerous fixes and improvements removed the.
Your TC installation is located in Program Files EGOSOFT X3 Terran Conflict especially when installing a mod as a so called fake-patch. x3.